Their migrations followed the same route each year, spending the winter in the east Starwood. Hit: 11 (2d6 + 4) bludgeoning damage.

Pike. Centaurs get a Strength score increase of +2 and a Wisdom score increase of +1. They generally despised humans and dwarves but weren't actively hostile toward them and tolerated gnomes and halflings. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. Hit: 10 (1d10 + 5) piercing damage. Alignment I’m also a professional blogger, author, and graphic designer.

| d20HeroSRD Large 3e Traits Charge: If the centaur moves at least 30 ft. straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 (3d6) piercing damage. [11], By 1489 DR, tribes of centaurs made their home in the High Forest, in the plateaus around the Unicorn Run. At this point, the tribes had grown so much in size and population that their tribes threatened to split and move to claim new territories. Required fields are marked *. Activity cycle

Please report any errors and/or omissions. 3 I probably think about D&D a little too much. This site uses Akismet to reduce spam.

You will be also able to sort the list as you want. My wife, Tracy just rolls her eyes.



Drunken Raiding. Alignment Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Fortunately, our friend Keith Ammann covered centaur tactics not too long ago on his blog, The Monsters Know What They’re Doing. Traits. Favored terrain

Environment: Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Wolf totem barbarians might passively have sharp teeth or clawed hands & feet.

The centaur makes two attacks: one with its pike and one with its hooves or two with its longbow. Creature Codex. The constellation makes two attacks: two with its hooves or two with its longbow.

Privacy Statement.Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game License version 1.0a, Section 1(e), and are not Open Content: All proper names, locations, characters, artwork, graphics, and trade dress.Open Game Content: The SRD text on this website is Open Game Content, and is licensed for public use under the terms of Open Game License version 1.0a. It seems like so many games both table top and digital are afraid of making centaurs playable, mermaids and harpies could use a little love too.

The art is borrowed from various sources on the Internet. New Pages | Recent Changes | Privacy Policy. Show of Bravery.

If the attack hits, it deals 17 (1d8 + 13) radiant damage. | Fudge SRD Unaligned If the centaur moves at least 30 feet straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 (3d6) bludgeoning damage.”, Guessing you meant piercing damage as it is with the pike . Everything on the blog is 100% free for you to use in your personal Dungeons & Dragons Fifth Edition campaigns. 2e First appearance Monster Manual 1st edition The centaur has enough Wisdom to know when to disengage from combat, so it’ll run if its hit points drop to 31 or lower, using its full movement to escape and sucking up the attack of opportunity. The constellation’s spellcasting ability is Charisma (spell save DC 13).

I'm a writer, artist, and D&D nerd. In the early spring, they moved west, around Myth Drannor, and south to the Semberholme area, where they spent the summer near Lake Sember. Pike: By using this pike attack it can make a Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Multiattack.

A centaur has the body of a great horse topped by a humanoid torso, head, and arms. Enter your email address to follow this blog and receive notifications of new posts by email.

Centaurs of Faerûn did not pay great heed to the gods at all, and those who did usually worshiped Silvanus, not Skerrit, or they chose one of the elven nature gods. Charge. They will refrain from using lethal action against most opponents, save for fiends, undead and other evil creatures they consider “unnatural.”, Abilities Str 1 (-5), Dex 16 (+3), Con 16 (+3), Int 15 (+2), Wis 18 (+4), Cha 17 (+3), Skills Nature +5, Perception +7, Survival +7, Damage Resistances radiant; bludgeoning, piercing, and slashing from nonmagical attacks, Condition Immunities charmed, exhaustion, frightened, grappled, paralyzed, poisoned, prone, restrained, unconscious, Senses darkvision 60 ft., passive Perception 15. Hit: 11 (2d6 + 4) bludgeoning damage. Monstrous humanoid Hit: 6 (1d8 + 2) piercing damage. Fortunately, our friend Keith Ammann covered centaur tactics not too long ago on his blog, The Monsters Know What They’re Doing. Usually neutral good Hooves. The only way I can get the word out is if great readers like you click one of the social share buttons below.