Both modes were tested in the DirectX 11 mode with vsync and MSAA disabled while ambient occlusion was set to SSAO. Falling short of the 60fps target was the Radeon HD 6850 with 52fps and the GeForce GTX 560 Ti with 50fps. A new bullet time variant is the \"environmental bullet time\" when the game speed is slowed down during certain scripted events for the player to quickly react. This is done through the use of the advanced Euphoria dynamic animation engine. Shortly after that, Max Payne 3 was announced and it's been in the works at Rockstar Studios since. The GeForce GTX 560 (45fps) and the Radeon HD 7770 (43fps) provided playable performance at this resolution but there were moments of lag. We installed an Intel Core i7-3960X in our test bed to remove any CPU bottlenecks that could influence high-end GPU scores. Steven Walton is a writer at TechSpot. Towards the top of the food chain we have the GeForce GTX 580 with 84fps and the Radeon HD 7970 with 87fps. Moving up past the GeForce GTX 560 Ti and Radeon HD 6850 we saw quite a large bump in performance with the Radeon HD 5870, 6870 and 7850 all averaging well over 70fps. Achieving our target frame rate of 60fps wasn't as easy at 1680x1050 as we were expecting. We tested Max Payne 3 at three common desktop display resolutions: 1680x1050, 1920x1200 and 2560x1600, using normal and very high quality settings. 2560x1600 - Normal Quality Very High Quality DX9 vs. DX10 vs. DX10.1 vs. DX11 CPU Performance Final Thoughts. However, the game itself is built on the RAGE game engine, so in a sense there are two engines used in the game on top of each other. If you've been a gamer for at least a decade, then you will recognize Max Payne as the PC third-person shooter of the early 2000s. In case you lost count, we'll be testing 25 DirectX 11 graphics card configurations from AMD and Nvidia across all price ranges. At 1920x1200 it takes the Radeon HD 6870 to exceed an average of 60fps. Graphics cards such as the Radeon HD 6790 and GeForce GTX 460 failed to average 50fps. For example, when Max takes a dive to surprise his enemies he does so appropriately according to his surroundings. The Radeon HD 6950 and GeForce GTX 480 averaged over 80fps and anything faster than that was overkill for these quality settings. Falling just shy of the desired 60fps target was the GeForce GTX 560 with 55fps and the Radeon HD 7770 with 52fps. Notable for its film noir style and use of the bullet time effect (The Matrix), Max Payne's character went on to surpass anyone's expectations with several console ports, a sequel, and a feature film adaptation in 2008. Make sure you check out our visual tour comparing DX9 through DX11 graphics. Max Payne 3 promises exciting gameplay and impressive graphics, marking the return of bullet time in action sequences, while retaining the shoot-dodge mechanic from previous titles. The RAGE engine has been upgraded for Max Payne 3 with support for DirectX 11 and stereoscopic 3D rendering on the PC. The game was originally scheduled for release in late 2009. The original game was developed by finnish developer Remedy Entertainment and published by the now defunct 3D Realms. The GeForce GTX 670 was much faster with 101fps and the GTX 680 with 108fps. Reads like (and indeed is, practically) a grade-school science fair project. This card was a mere 2-3fps slower than the 5870 and 6950. Intel Core i7-3960X Extreme Edition (3.30GHz). The added support for DX11 effects has been one of the reasons for our anticipation of this title and why we are bringing you this performance article. The latest official drivers were used for every card. The new Radeon HD 7850 averaged 69fps matching the old GeForce GTX 480. On the technology side of things, Rockstar talked earlier about its ability to blend physics and animation. It's been hinted that Max Payne 3 will make the most of current high-end PCs, with DirectX 11 tessellation compatibility and "advanced graphics options" available to PC players. On S… The game was still in development and not canceled or indefinitely halted when Rockstar released two new screenshots for the game. The very high settings used 984MB of video memory at 1920x1200 while the normal settings used 331MB at the same resolution. On December 21, it was not present on the 2011-2012 calendar year, and was pushed back again. We used Fraps to measure frame rates during 90 seconds of gameplay footage from Max Payne 3's fifth single-player level: "Alive If Not Exactly Well". The RAGE engine has been upgraded for Max Payne 3with support for DirectX 11 and stereoscopic 3D rendering on the PC. The test begins at the start of the mission where you take a power boat ride down a river before going ashore and starting the mission. However, it was pushed back to 2010 alongside several other Take-Two Interactivefranchises in order to "benefit from having more development time". So with that in mind let's take a look at the test setup and then get into the results. In June 2010, the game was again pushed back to 2011. Max Payne 3 features an improved Bullet Time mode: more details of the game's world are presented in slow-motion, such as those of flying bullet casings, etc. The first 90 seconds of footage is the same every single time as it is an in-game cut scene and we chose this scene because it is very demanding. The \"bullet cam\" also makes a return.A lot of in-world objects are destructible.The game introduces a cover system si… This required the use of either the GeForce GTX 560 Ti or Radeon HD 6850 which averaged 62fps and 63fps respectively. TechSpot is a computer technology publication serving PC enthusiasts, gamers and IT pros since 1998. Meanwhile the GeForce GTX 570 and Radeon HD 6970 both scored 76fps, while the new 7950 was slightly faster with 77fps.